Each one also represents Batman in an emotional way as you’ll see as you play through Gotham Knights. Nightwing is the acrobatics, Batgirl is the technology, Red Hood is the brute strength, and Robin is the detective. Each one is unique and directly reflects their time and training with Batman. During Gotham Knights, you have at your disposal four of the most iconic characters in the DC universe Nightwing, Batgirl, Red Hood, and Robin. I don’t want to spoil anything during the scene, but we’ve all seen the trailer. All of that stated, the remainder of this review is going to focus on gameplay, characters, and story, and good golly Batman, there are a lot of characters in this game. I understand this can be a dealbreaker for some, but in my 19 hours with Gotham Knights, I can’t say it was a problem for me. This conscious choice by the creators makes it easier for me to overlook the fixed frame rate and lack of player choice when it comes to the graphical settings. The 30 FPS cap is so that co-op is more streamlined and smooth. Other than that, I’ve not found anything that lags, stutters, or pauses throughout my time in Gotham, and there’s a lot of Gotham. The moments you zip line / grapple to another location you can feel that 30 FPS instead of 60 FPS. Where do you feel this the most? Grappling. 30FPS fixed framerate on consoles a lack of player choice in the graphical sense. Let’s start by talking about the elephant in the room. However, does the lack of those details hurt the game? Let’s find out. Are there things we wish could be in the game? Sure. With Gotham Knights, you can tell there were certain directions they chose to go with and everything in the game focuses around that. Most importantly (to me), some games have direction and some do not. Some games are given love, some, not so much.
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